Showing posts with label service component architecture. Show all posts
Showing posts with label service component architecture. Show all posts

Wednesday, 19 February 2014

Going Forward; Avoiding the Cliff While Looking for Cliff's Notes

Over on the Ruby sub-Reddit, I got into a discussion (mostly with Jelly_Jim, the OP, and with realnti) about the conflation in far too many minds of Ruby, the programming language, with Ruby on Rails, the famously-"opinionated" Web application framework. While pontificating on Jelly_Jim's original question, I described my frustration-bordering-on-antipathy with the traditional (known as "The Rails Way") application structure; listed a few presentations, books and blog posts that have influenced me greatly, and described my own take on the Kübler-Ross model for Ruby-based (and at least initially, largely Rails-based) Web development.

That discussion, over the course of roughly a day, helped me figure out how our app is going to survive the expected Slashdot effect, transitioning from a pretty traditional, megalithic Rails app to an app that uses Rails components in a sharply different, more recognisably "object-oriented", service-based architecture.

Leaving aside my more prosaic experiential difficulties with Rails (I really loathe ActiveRecord as commonly used), and taking into account the "Uncle" Bob Martin keynote, the various blog posts I referenced in the original Reddit post, and a couple of books I mentioned in a later reply, I think I've possibly hit upon a way to get where I want us to go.

That's the easy part, of course; it only took me never-mind-how-many months. The "interesting" part is going to be getting there — understaffed, on a shoestring budget for the moment even by startup standards (another problem I'm working), and working a schedule for two and a half years that would land a healthy twenty-year-old in hospital by now. Comments/suggestions are, as always, greatly appreciated.


Basic Architectural Principles

  • Loosely-coupled, granular architecture FTW. That means, inter alia,
    • Nearly the entire app to be packaged as Gems used by an otherwise minimal application;
    • Rails mountable engines to package assets (particularly CoffeeScript/JavaScript) and major components;
    • Plan and design for updating and provisioning components which communicate across natural architectural seams.
  • Hexagonal, "ports-and-adapters", or "clean" conceptual architecture; all dependencies point inward. Your domain entities, at the centre of the system, will change less than details like the delivery mechanism (Web UI, phone app, etc) or the database (which the domain shouldn't even be able to prove exists as such).
  • By adopting a heavily job-story-oriented view of the workflows; with the use of online tools like Trello, WebSequenceDiagrams.com; and with supporting code tools like ActiveInteraction and so on, we should be a lot more productive and a lot more Agile than we have been during our forty (calendar time: two) years lost in the wilderness.
  • And oh, yeah, just to keep things interesting: we've got to keep regularly demonstrating forward user-visible progress, for all the obvious reasons and a couple I really can't go into here.

How We Get There, v. 28.0

First, since the major focus of late has been on some unique (and not-so-unique) CoffeeScript code, start there. Separate the existing Script code out into four engine-based Gems, following/adapting Derek Prior's example. These levels are, from conceptual bottom to top:

  1. A "gateway" CoffeeScript class we've written as a poor man's RequireJS, that gives us just enough pseudo-dynamic referencing of data/code without changing anything the Rails asset pipeline assumes;
  2. Our directly DOM-aware Script code, as one or possibly two Gems (one is a major crown jewel; we might decide to split off utility/support code into a separate Gem, so as not to touch one when maintaining the other);
  3. The code proxying our internally-used message queue (decoupling "FTW", remember?) and the Ajax code to communicate with the Rails back end; and
  4. The code implementing various domain/service objects sitting atop the Script stack; one Gem per service.

Next, adapt the relatively-straightforward (as yet) Ruby/Rails code to honour the architectural principles listed earlier. This is where tools like ActiveInteraction pull their weight (and solve several existing pain points in the process).

Just to make sure we really do understand where we're going with this, take our first user story-specific code (including interactor) and package it up as a Gem that should then Just Work as in the previous step. Start thinking about whether we really want traditionally-packaged Gems or unbuilt dependencies that remain part of the single app repository.

Proceed to reimplement and repackage the (again, relatively few) job stories already existing as was done in the preceding step.

Start knocking down the remaining Trello cards as we complete our app.

We've been saying since the Very Beginning that anything that we were building that wasn't inextricably tied to proprietary, commercially-valuable code (or that gives too much of a hint into any unique details it may have) "should be" openly released, but hadn't yet figured out a feasible, cleanly reusable way to do that. If we've done our jobs properly up to this point, we have that way now.

Push the "deploy and launch" Big Green Button. We've bloody well earned it by now.


Any Suggestions or Comments?

Sunday, 26 May 2013

FOCUS! Oooh, shiny, shiny...

That didn't last long; having a nice set of components to build on and being satisfied that it would carry us forward indefinitely…

As Ruby developers on Rails or Padrino or bare metal, we're absolutely spoilt for choice. As I write this, Rubygems claims 1,577,138,099 downloads of 56,183 gems since July 2009. (Compare to ~495 PHP packages in the official PEAR repo on Github.) If you can figure out what you're looking for well enough for a Google search, chances are excellent that you'll find something you can at least use; likely several somethings. As with all such, this is both a blessing and a curse.

The blessing is that the stuff is out there; it is mostly at least usable, especially for the gems that are at or past Version 1.0 (yes, there's a formal numbering system for gems); and if it doesn't do precisely what you want, chances are likewise excellent that you can wrap your own code around it to do your bidding, and/or pull a copy of the official source, make changes you'd like to see, and submit a pull request to tell the original developer(s) what you'd like to see pulled into the "official" version. ANd so on.

Back a couple of years ago when I was doing PHP for a living, it wasn't that hard to keep a rough idea of what was both available and usable on PEAR in my head, so that as I developed a project, I knew what I had available and could try to structure my code to work effectively with it. It's a lot easier when you can reverse that: think of what you want and how you'd like to work with it, and go run down the list of candidates to plug that hole.

But that touches on the other edge of the sword, and it's sharp. Doing all that browsing and cataloguing and selecting and integrating takes time and effort; time and effort that your customers (external or otherwise) generally assume you're putting into making a kick-ass product. Well, you are, sort of; you're just trying to figure out which giants' shoulders to stand on. Throw in the usual social media like Google+ and Twitter and so on, alerting you to the newest and shiniest of the new-and-shiny, and it's a wonder you get any "real work" done.

Memo to bosses: This is real work, and it's almost certainly less expensive real work than having your folks reinvent several dozen (or several hundred) wheels as they develop your Awesome Product, Version next.0. Deal.

But the "is it done yet?" bosses do have a very good point, devs. Promises have been made; contracts have been let; people's jobs (including yours) may well be on the line. Focus is necessary. You just have to learn to do it in a reasonably structured way, like your RSI breaks.

When you come across the latest shiny-shiny that you just know is going to make your job so much easier, better, more fun and profitable, add it to a list. When you're about to start on some new part of your project, glance at the list and see if it makes sense to use your new feature-thingy as a test bed for the new gem. Be careful that it can peacefully coexist with the rest of your codebase that hasn't been updated yet, and do remember to use a new feature branch. Set yourself a time limit for how long you'll allow yourself to get the new gem working. When that's expired, give yourself at most one extension (hey, you're exploring the not-yet-known-to-you, after all) and if it's still not walking and chewing gum at the same time, go back to where you branched and try again, the "old" way. This is so simple, yet not doing it can have a devastating effect on your schedule (and project, and…)

But given a choice between running the risk of distraction by a myriad assortment of Things That Generally Work, and trying to make one of a smaller number of Things That Should Work But Don't, Quite… well, that's what brought so many VB6 and Java folk to PHP in the first place, and what brought so many PHP people (including yours truly) into Ruby. Given sufficient resources and patience, you can make almost anything work in almost any language; I once saw a quite-playable version of the classic Star Trek game written in RPG II. I thought, and still think, that the guy who wrote it was absolutely nuts (especially since he knew at least three other languages that would have been easier/better aligned to the job), but *it worked*. So, as the adage goes, never argue with success. However, given the chance early enough in the project for it to make a difference, do respectfully suggest that jobs are best done with the available tools most closely aligned to the job. RPG is still in production for what it does best: complicated report generation from highly-structured data. PHP remains a valid choice for small projects, or for those companies unwilling to rely on non-local talent and willing to trade initial cost for quality. Ruby has numerous tools available, for just about anything, that challenge its practitioners to be better developers than they started out to be. Part of that challenge is the sheer wealth of tools available, and their haphazard discoverability. Part of it is looking back at code you wrote a few short months, or even weeks, ago; knowing it could be so measurably better; and having the self-discipline to leave it be until you have a business reason to change it.

Problems like that make my days more enjoyable than solutions in other languages generally have. Now if I could just turn this megalithic Rails app into something more componentised, service-supporting. Oooh, shiny, shiny…