Showing posts with label craft. Show all posts
Showing posts with label craft. Show all posts

Monday, 24 February 2014

Let's Stop Pretending that Source Control is "Optional but Recommended"

Essentially all of us who make our living from the craft of software development, early in our careers, have had the experience of losing source code that we couldn't get back. Oh, we could type what we remembered into a file of the same name, but it has important differences that we will discover as we work with it. (There is no such thing as eidetic, or photographic, memory).

This has been recognised as a sufficiently universal phenomenon that most developers and managers I have known in the lsat 10-15 years (at least) use use of a versioning system as a filter against dangerous dilettantes; if someone claims to have developed "the next VisiCalc for Linux" without using one, the file containing that person's "CV" may be safely deleted (and do remember to Empty the Trash).

So why on $DEITY's green Earth do we still see well-meaning tutorials on blogs the Internet over which include a step titled "Setup source control (Optional but recommended)"? The particular tutorial that drew my ire this morning even went out of its way to note that you will need to use a "text editor of your choice" with the author noting that "I use Emacs". (Subject and direct object inverted in the original sentence, but that's another rant.)

Don't

DO

that!!

The person reading your tutorial is probably going to be someone with strong continuing economic motivation to improve his software skills; he's reading your tutorial on the off chance that you'll actually teach him something useful. Seeing those three words ("optional but recommended") tells him, almost literally, that you don't really take him seriously. Your half-dozen other readers are going to be (would-be) apprentices in the craft, just learning their way around; they can and, based on experience, will take those three words as permission to just blaze on ahead and, when something goes pear-shaped, to start all over. Maybe you think "nobody I know would take it that way", or even "how could anybody who can read this take it that way", but The Voice of Experience™ is here to tell you that this Internet thingie is a global phenomenon. People from all walks of life, with every language, technical and educational level variation imaginable, can wake up one fine morning and say "I'm going to learn something new, using the Internet", and set out to do just that. That's a feature, not a bug.

I can hear you sputtering "but I didn't want to have to cover how to set up a VCS or use it in the tutorial's workflow; I just wanted to teach people how to use batman.js". Fair enough, and a noble goal; I don't mean to dissuade you (it's actually a pretty good tutorial, by the way). Might I suggest adding to the bullet list under "Guide Assumptions" a new bullet with text approximating

  • A version control system of your choice (I use Foo)
with an appropriate value of Foo. We don't care whether the Genteel Reader uses git, Bazaar, sccs, or Burt Wonderstone's Incredible Magical VCS; we can merely assume that if he and we are worth each other's time, he's using something; we only need that little extra bit of reinforcement. (Though some choices on that list might be cause for grave concern.)

One of the ways in which the craft of software development needs to change if it's ever going to become a professional engineering discipline is that we're going to have to hammer out and apply a shared set of professional ethics; the closest we've got now is various grab-bag lists of "best practices". I'd argue that "optional but recommended" source control is on the wrong side of one of the lines we need to draw.

Saturday, 8 September 2012

Stubs Aren't Mocks; BDD Isn't TDD; Which Side(s) Are You On?

I just finished re-reading Martin Fowler's Mocks Aren't Stubs from 2007. I wasn't as experienced then in the various forms of agile development as I am now, so couldn't quite appreciate his perspective until somebody (and I'm sorry I can't find whom) brought up the paper again in a tweet a month or two ago. (Yes, that's how far behind I am; how do you do when you're working 15- to 18-hour days, 6 or 7 days a week for 6 months?)

In particular, the distinctions he draws between "classical" and "mockist" test-driven development (TDD), and then between mockist TDD and behaviour-driven development (BDD) are particularly useful given the successes and challenges of the last dozen or so projects I've been involved with. I wouldn't quite say that many teams are doing it wrong. They/we have been, however, operating on intuition, local folklore and nebulously-understood principles gained through trial-and-error experience. Having a systematic, non-evangelistic, nuts-and-bolts differentiation and exploration of various techniques and processes is (and should be) a basic building block in any practitioner's understanding of his craft.

Put (perhaps too simply), the major distinction between classic and mockist TDD is that one focuses on state while the other focuses on specific, per-entity function; projects that mix the two too freely often come to grief. I believe that projects, especially midsize, greenfield development projects by small or inexperienced teams should pick one approach (classic or mockist TDD, or BDD) and stick with it throughout a single major-release cycle. You may credibly say "we made the wrong choice for this product" after getting an initial, complete version out the door, and you should be able to switch the next full release cycle to a different approach. But if you don't know why you're doing what you're doing, and what the coarse- and fine-grained alternatives are to your current approach, you can't benefit from having made a conscious, rational decision and your project thus can't benefit from that choice.

Anything that gives your team better understanding of what you're doing, why and how will enhance the likelihood of successfully delivering your project and delighting, or at least satisfying, your customers. Even on a hobby project where your customer is…you yourself. Because, after all, your time is worth something to you, isn't it?

Thursday, 24 November 2011

Know when to walk away; know when to run

This started out as a reply to a comment on the LinkedPHPers group on LinkedIn; once I started writing, of course, it quickly grew beyond what was appropriate as a conversationally-inline comment. So I brought it over here. It's something I've been thinking about for a couple of weeks now, so let me get this anvil off my chest.


To R Matthew Songer1: I'd advise adding Ruby on Rails to that list of alternatives. I've been writing PHP for fun and profit since PHP 4 was still a future hope wrapped in hyperbole. Now that we've finally got a (mostly-)decent language in 5.3 for some serious software development, I'm burning out. Part of that burnout is due to what I see in the PHP community, part to geography, and part to other factors that approach "fit for use".

I've recently taken a post as Chief Engineer at a little startup nobody's heard of yet. Our prototype was done in PHP; it got the idea across well enough for our initial investors and customers to bang on our door. So the CEO and I thought, great, we'll find another senior2 PHP guy, write a real app (the prototype doesn't even have testable seams), and we're off.

If I were looking to hire a battalion of deputy junior assistant coders whose main qualification as PHP devs was being able to spell it whilst taking endless trips down the waterfall, I could do that. I was aiming higher: I wanted someone who knew his way around current best practices; who realises that being experienced is no excuse to stop learning aggressively; who understands how to build web apps that can evolve and scale; who looks for the best feasible way to do something instead of just the first one that pops into mind. I especially needed to find someone who was as BDD/TDD-infected as I am, and recognised the value of building tools and automation early (but incrementally) so that we'd be a lean, agile development machine when the rubber really needed to hit the road, a (very) few short weeks from now.

In the States, or in much of Europe, or basically anyplace outside Singapore, I'd probably have a decent chance of finding such a person. Here, not so much. I was especially concerned by the way PHP usage seems to be devolving in these parts. There are lots of folks who think that it's a good idea to reinvent Every. Single. Wheel. themselves, without really knowing all that much about what has gone before. Frameworks are a good example; if you aren't intensely aware of how good software, sites and Web apps get built; if you don't even bother with encapsulation or MVC or SOLID or on and on, how can you expect anybody who does know his Craft from a hole in the ground to take you or your "tool" seriously? It might wow the management rubes who proudly admit they don't know squat — but in the world as it is, or at least as it's going to exist in the very near future, those will (continue to) be a vanishing breed even here. Even in a Second World Potemkin village of a city-state where what you are and who you know is far more important in most situations than what you've done and what you know, you're still running a risk that somebody is going to come along who actually gets up in the morning and applies herself or himself to writing better stuff than they wrote yesterday. And, eventually, they're going to wipe the floor with you — either you as an individual or you as a society that remains stubbornly top-down-at-any-cost.3

In contrast, my experience talking with Ruby and Rails people here, even people with absolute minimal experience in Rails, is chalk-and-Friday different. For one illustrative example: one book that more than half the yes-I've-done-a-bit-of-Rails folk I've talked to here is Russ Olsen's Eloquent Ruby (ISBN 978-0-321-58410-6). Your average PHP dev — or C++ dev or Java dev — is fighting the dragons (schedule, complexity, communication, etc.) far too much to get out of fire-drill-coding mode and into writing. If you believe, as I do, that all truly competent software is written as a basis for and means of conversation between humans, and incidentally to be executed by a computer, then you know what I'm driving at here. Knuth's dictum that programming is a creative, literary act is too easily lost when you're just throwing yourself against the wall every day trying to see which of you will break first. (It's very rarely the wall.)

If you write software that can be read and understood, and intelligently expanded on or borrowed from, and your whole view of the omniverse changes. Your stress goes down, your written works' quality goes up, and you enjoy what you do a lot more. Automating away the repeated, detailed work and having a sensible process so you don't give yourself enough rope to shoot yourself in the foot regularly (with apologies to Alan Holub) is the most reliable way yet found to get your project schedule under your control instead of vice versa.

All this does however have one pre-supposition, which I have received numerous complaints on here locally: you and your team must be fully literate and fluent in a shared human language4. The vast majority of software to date seems to be associated with four such: Business Standard English, Russian, Japanese and Chinese. If your team shares a different language at a (near-)native level, with one or more of you having similar skills in the earlier four, you should be able to make do for yourself rather nicely. Having others build on your work, if desired, is going to be a bit more problematic. Poor communication has been at least a strong contributing cause, if not the root cause, of every failed project I have seen in my career. If you can't speak the customer's language effectively enough, with nuance, subtlety and clarity as needed, then your chances of project success are somewhat worse than my chances of winning the next six consecutive Toto jackpots — and I don't plan on buying any tickets.

Footnotes:

1. "I am sitting here tossing the options around for a business application, browser based, and trying to decide...PHP, Java, Python, .NET?" (Return)

2. Why insist on a senior guy when they're so rare here (at least the PHP variety)? Because I figure that with a senior dev coming on a month from now, we'd spend roughly half the time between now and our first drop-deadline writing magnificent code, and the other half building infrastructure and process to make building, testing and deploying the magnificent code we write straightforward enough not to distract the team from the creative acts of development. There's not enough time to wipe anybody's backside. (Return)

3. The phrase "at any cost" always reminds me of a company I contracted to back in the late '80s. My boss there had a (large) sign above his desk, "We will pay any price to cut costs." The company eventually paid the ultimate price — bankruptcy. (Return)

4. I'm describing what used to be called "college- or university-level language skills", but as any university teach will readily tell you, the skills exhibited by students have dropped precipitously and measurably in the last three decades or so. (Return)

Tuesday, 8 November 2011

Eloquence Is "Obsolete". We're Hurting. That's Redundant.

Code is meant to be read, understood, maintained and reused by humans, and incidentally to be executed by a computer. Doing the second correctly is far, far less difficult than doing the first well. Innovation is utterly meaningless without effective communication, and that is at least as true within a team as between it and a larger organisation, or between a company and its (current and potential) customers.

The degree to which a class framework, or any other tool, helps make communication more effective with less effort and error should be the main determinant of its success. It isn't, for at least two reasons. One, of course, is marketing; we as a society have been conditioned not to contest the assertion that the better-marketed product is in fact superior. In so doing, we abdicate a large degree of our affirmative participation in the evolution of, and the control over society at the small (team/company), mid-level (industry) and wider levels. We, as individuals or organisations, devolve from customers (participants in a conversation, known as a 'market', in which we have choices) into consumers (gullets whose purpose is to gulp endless products and crap cash).

More worrying is that effective, literate communication has gone completely out of fashion. Whether or not you blame that on the systematic laying waste of the educational system over the last thirty years, it's increasingly nonsensical to argue with the effect. People are less able to build understanding and consensus because they do not have the language skills to communicate effectively, and have been conditioned not to view that as a critical problem urgently requiring remediation. Oh, you'll hear politicians bloviating about how "the workforce needs to improve" or "education most be 'reformed' for the new era", but that's too often a device used to mollify public opinion, make it appear as though the politicians are Doing Something effective, and especially to preempt any truly effective public discussion leading to consensus that might effect real socioeconomic improvement rather than the "Hope and Change"™ genuine imitation snake oil that's been peddled for far too long.

Back on the subject of developers and tools, I would thus argue that what tools you use are a secondary concern; if you don't understand code that's been written, by others or (especially) by you, then a) that code can't be trusted to do anything in particular because b) someone didn't do their job.

Your job, as a developer, is to communicate your intent and understanding of the solution to a specifically-defined problem in such a way that the solution, and the problem, can be readily undestood, used, and built upon by any competent, literate individual or team following you. (Again, explicitly including yourself; how many times have you picked up code from a year or a decade before, that you have some degree of pride in, only to be horrified at how opaque, convoluted or incomprehensible it is?) Some computer languages make that effective communication easier and more reliable than others; some choose to limit their broad generality to focus on addressing a narrower range of applications more effectively and expressively.

That has, of course, now progressed to the logical extreme of domain-specific languages. General-purpose languages such as C, Ruby or Python try to be everything but the kitchen sink, and too often succeed; this makes accomplishing any specific task effectively and eloquently incrementally more difficult. DSLs are definitions of how a particular type of problem (or even an individual problem, singular) can be conceptualised and implemented; a program written in a proper DSL should concisely, eloquently and provably solve the problem for which it was written. This has sparked something of a continuing revolution in the craft and industry of software development; general-purpose languages arose, in part, because writing languages that are both precise enough to be understood by computers and expressive enough to be used by humans is hard; it still is. DSLs take advantage of the greatly-evolved capabilities of tools which exist to create other tools, compared with their predecessors of just a few years ago.

But the language you use to develop a program is completely irrelevant if you can't communicate with other people about your program and the ecosystem surrounding and supporting it. If half the industry reads and writes on a fifth-grade level, then we're literally unable to improve as we should.

To paraphrase the television-show title, it doesn't matter if we're smarter than a fifth-grader if that's the level at which we communicate. Improving that requires urgent, sustained and concerted attention — not only to make us better software developers, but to make the larger world in which we live a better place. Let's start by at least being able to communicate and discuss what "better" means. That in itself would be an epochal improvement, saving entire societies from becoming obsolete.

Tuesday, 5 October 2010

Redundancy is Repetitive, Inefficient and Counterproductive

But you already know that.

I've long been a supporter of free and open source software, even contributing to a few projects. However, my enthusiasm has cooled a bit in the last several years, as the time I've been able to devote to such projects has both dwindled and been divided among more projects.

I'm continually flabbergasted by the number of open-source projects that cover the same ground, ad infinitum, often with little to no apparent differentiation between them. By continually "reinventing the same wheel," these small projects usually manage to put out a small number of alpha- or beta-quality releases, and then cease to make visible progress. This could be because the original developer(s) became frustrated or distracted; because the project succumbed to internal politics (a leading cause of FLOSS project death); or merely because the developer(s) realised that they were deep in the rut of a path that has been travelled many, many times before.

This flash of obviousness came about as I've been researching and evaluating PHP frameworks for Web development. I've been developing and maintaining sites using a couple of these, notably Kohana 2.3, but for various reasons have been reluctant to make the switch to the now-current 3.0 release. I decided to do a relatively formal, structured evaluation of several of the frameworks out there, rather than just pounce on the first I came across that looked "reasonable." (Silly me, but oh well.) Of course, as my list of frameworks to look at grew from six, to twenty, to considerably more, I became uncomfortable; torn between the reality that I'm doing this all myself (and devoting significantly less than 100% time to the endeavour), but at the same time wanting to remain open to pleasant surprises. After all, "pleasant surprises" were how I stumbled upon Kohana in the first place, and though I am strongly considering using another tool in its place (again, for non-technical reasons), contributing to a megalithic monoculture is not my idea of "adding value."

Today I did something that I should have done a week or two ago: I went out to SourceForge and got a list of all the PHP frameworks registered on the site.

Oh, my effing $DEITY! "Searching gives 1316 results."

Obviously, not all of those are appropriate (there are numerous reinventions of the CMS wheel, for instance); many can be filtered simply because they haven't published updates recently enough to meet my criteria, and so on, but that's all rather beside my current point.

Open-source projects are (in)famously both insular and prolific, leading to the kind of nonsense I ran into on SourceForge. Commercial products have a built-in inhibitor of this particular pathology: if a market gets divided among so many competitors that nobody can cover their costs, then in very short order the existing products will either consolidate into fewer, more sustainable alternatives or die altogether. Open-source projects, particularly those started by people inexperienced in such projects, fail to realise that they too are competing for resources just as much as their commercial brethren. In the FLOSS case, the finite, competed-for resource is time, both of (potential) contributors and of passive users (what the commercial world calls "customers").

Some open-source projects recognise this. In the Linux and Unix/BSD desktop worlds, the "market" for desktop managers (that provide the windows, icons, menus, and so on that are the UI to the user) has been dominated by two projects, KDE and GNOME. Though there are other choices with solid offerings and active communities, a developer can choose to develop for either KDE or GNOME with the confidence that virtually anyone in his target audience will be able to run his software on their system of choice. Consequently, most projects that have to make a choice, choose KDE or GNOME.

The Web is a different beast entirely, and while standards are for the most part very well-defined, the "barrier to entry" for those seeking to do things (allegedly) differently is very low. Some in the PHP Web development community advise new developers to tackle creating their own framework, as a learning tool. I suspect that that's how many of the SourceForge listings originated. I also happen to think that the advice itself is naïve, akin to a new auto mechanic being advised to build his own engine to gain a better understanding of those from Toyota or Ford. What I would recommend instead is that a new developer learn one or two of the more widely-used frameworks, browse around for another two or three that seem interesting, and start contributing to the project(s) of her choice. Virtually all such projects recognise their need for more help, as well as the fact that "we were all newbies once."

Consolidation in the PHP-framework field, while maintaining the low barrier to entry, should be a Good Thing™: to a greater degree than commercial products, FLOSS projects should succeed on their merits, technical and otherwise. As more developers join a well-run project community, the project's software should continue to both improve and find wider user/customer use. The ability to "do your own thing" should be kept, if only as a check against the use of marketing hype over technical merit.

But I believe that relatively small, informal "A- and B-List" groups of selections would be good for projects and developers (and developers' clients); a lot of what I've come across in the last few days would be on my "P-List," if not "ZZZZ."

Oh yeah, by the way: this sort of maturation and shared effort would do wonders for our Craft's progress towards true professional status. Any of us who've had our schedules and budgets tinkered with by people who admit they know nothing of what we do should understand the desirability of that goal. Given the degree to which software permeates public life and policy, that "desirability" has become a dire necessity; it's just more expedient for people to pretend that isn't really the case. Stuxnet, anyone?

Wednesday, 7 July 2010

Phing! It's a Dessert Topping! It's a Floor Wax! No, it's efPhing something!

I want my hour back. No, seriously; that's what happens when you don't touch a tool for a while, but you spend a lot of time with its "kissin' cousin."

Phing, if you're new-ish to serious PHP development, is your ultimate Swiss Army Ginsu Chainsaw™. It's a "build tool" that lets you automate pretty near anything, especially having to do with PHP. There are several dozen "tasks", like the PhpCodeSnifferTask, the IfTask, and of course the PhingTask. There is also good documentation on extending Phing; adding all sorts of new tasks and other bits, and people have run with the ball.

Put another way, if you're coming from the Java omniverse, Phing is analogous to Apache Ant, with at least as vibrant a community effort throwing stuff over the wall.

Sometimes the things that get thrown over the wall blow up, though. Sometimes that isn't Phing's phault, though that's the fish-eye lens you're looking through as you grapple with the problem. FOr instance, the PEAR coding standards as interpreted by PHP CodeSniffer require tags in the internal documentation you must produce to comply with the standard that are not supported by the documentation generator they're ostensibly intended for. You'll see your Phing script break on that rock — unless you "change the conditions of the test." Figuring out the (multiple) flags, option settings and occult incantations necessary to make things run smoothly will take you some time to figure out, unless you just did it last week and wrote copious notes in your wiki.

But the absolute break-down-and-laugh-until-you-cry moment came from the way Phing handles "custom properties," the symbols you can define to make your Phing life easier in various ways, like having common, shared policies and processes across projects, with specific values set on a per-project basis. You whip up a new "property file" as part of a new project, and reuse your existing XML "build file." Ah, but there is one sizable bump to trip the unwary or rushed: Properties are specified in a sensible XML format when included in the build file, but separate, included "property files" look like old-style Windows .ini files. And $DEITY help you if you forget, because Phing sure won't.

Let's say you have a "drop-dead simple" build.xml file, like this:

<?xml version="1.0" encoding="UTF-8"?>

<project name="demo1" default="demo">

<if>
    <equals arg1="${usepropfile}" arg2="false" />
    <then>
        <property name="foo" value="baz" />
    </then>
    <else>
        <property file="build.properties" />
    </else>
</if>

    <target name="demo">
        <echo message="Demo target; foo= ${foo}." />
    </target>
</project>

If you screw up the build.properties file — say, by specifying your values in the same sort of XML format:

    <property name="foo" value="quuz" />

you'll see a most sublimely confarkled message:

    ....
     [echo] Demo target; foo= ${foo}.
    ....

At this point, you'll either have a D'oh! moment, or you'll start chasing your tail. Choose Door #2, and you could be at it a while.

The answer, as often, is RTFM. Appendix F (!) of the Phing manual defines the "Property File Format," which is our venerable foil the .ini file with a few twists (like being able to define properties that incorporate the values of other properties – just like in build.xml).

Would it really have been too complicated to use the same format (i.e., the XML tags) in the property file as in the build file? You could even deal with making it valid XML with minimal effort. But no...

I actually did learn this properly a couple of years ago, when Phing was new and kind of shiny. It's only become more powerful since then. Just don't hold three lighted M-80s in your hand.

Why rant about this? I've long firmly believed that one of the main duties of a master craftsman, in any craft – including software development – is to occasionally fall into the weeds, pick himself up, and remind the young journeymen and apprentices "don't do what I just did; you'll make yourself look silly, or worse." Better for one person to do it who can be reasonably expected to pick himself up, than for a dozen others to fall in with no idea how deep they're getting.

Monday, 17 May 2010

Those were the days, my friend...but they're OVER.

No, I'm not talking about Facebook and the idea that people should have some control over how their own information makes money for people they never imagined. That's another post. This is a shout out to the software folk out there, and the wannabe software folk, who wonder why nobody outside their own self-selecting circles seems to get excited about software anymore.

Back in the early days of personal computers, from 1977 to roughly 2000, hardware capabilities imposed a real upper limit on software performance and capabilities. More and more people bought more and more new computers so they could do more and more stuff that simply wasn't practical on the earlier models. Likewise, whenever any software package managed something revolutionary, or did something in a new way that goosed performance beyond what any competitor could deliver, that got attention...until the next generation of hardware meant that even middle-of-the-road software was "better" (by whatever measure) than the best of what could happen before.

After about 2000, the speed curve that the CPUs had been climbing flattened out quite a lot. CPU vendors like Intel and AMD changed the competition to more efficient designs and multi-core processors. Operating systems – Linux, Mac OS X and even Microsoft Windows – found ways to at least begin to take advantage of the new architectures by farming tasks out to different cores. Development tools went through changes as well; new or "rediscovered" languages like Python and Forth that could handle multiprocessing (usually by multithreading) or parallel processing became popular, and "legacy" languages like C++ and even COBOL now have multithreading libraries and/or extensions.

With a new (or at least revamped) set of tools in the toolbox, we software developers were ready to go forth and deliver great new multi-everything applications. Except, as we found out, there was one stubborn problem.

Most people (and firms) involved in software application development don't have the foggiest idea how to do multithreading efficiently, and even fewer can really wrap their heads around parallel processing. So, to draw an analogy, we have these nice, shiny new Porsche 997 GT3s being driven all over, but very few people know how to get the vehicle out of first gear.

I started thinking about this earlier this evening, as I read an article on Lloyd Chambers' Mac Performance Guide for Digital Photographers & Performance Addicts (pointed to in turn by Jason O'Grady and David Morgenstern's Speedtest article on ZDNet's Apple blog. One bit in Chambers' article particularly caught my eye:

With Photoshop CS4/CS5, there is also increased overhead with 8 cores due to CS5 implementation weakness; it’s just not very smart about knowing how many threads are useful, so it wastes time and memory allocating too many threads for tasks that won’t even benefit from them.

In case you've been stuck in Microsoft Office for Windows for the last 15 years, I'll translate for you: The crown-jewels application for Adobe, one of the oldest and largest non-mainframe software companies in history, has an architecture on its largest-selling target hardware platform that is either too primitive or defective to make efficient use of that platform. This is on a newly released version of a very mature product, that probably sells a similar proportion of Macs to the proportion of Windows PCs justified by Microsoft Office (which is even better on the Mac, by the way). Adobe are also infamous among Mac users and developers for dragging their feet horribly in supporting current technologies; CS5 is the first version of Adobe Creative Suite that even begins to support OS X natively – an OS which has been around since 2001.

I've known some of the guys developing for Adobe, and they're not stupid...even if they believe that their management could give codinghorror.com enough material to take it "all the way to CS50." But I don't recall even Dilbert's Pointy Haired Boss never actually told his team to code stupid, even if he did resort to bribery (PHB announces he'll pay $10 for every bug fix. Wally says, "Hooray! I'm gonna code me a minivan!"...i.e., several thousand [fixed] bugs).

No, Adobe folk aren't stupid, per se; they're just held back by the same forces that hold back too many in our craft...chiefly inertia and consistently being pushed to cut corners. Even (especially?) if you fire the existing team and ship the work off halfway around the world to a bunch of cheaper guys, that's a non-solution to only part of the problem. Consider, as a counterexample, medicine; in particular, open-heart surgery. Let's say that Dr. X develops a refinement to standard technique that dramatically improves success rates and survival lifetimes for heart patients he operates on. He, or a colleague under his direct instruction, will write up a paper or six that get published in professional journals – that nearly everybody connected with his profession reads. More research gets done that confirms the efficacy of his technique, and within a fairly short period of time, that knowledge becomes widespread among heart surgeons. Not (only) because the new kids coming up learned it in school, but because the experienced professionals got trained up as part of their continuing education, required to keep their certification and so on.

What does software development have in common with that – or in fact, with any profession? To qualify as a profession, on the level of the law, accounting, medicine, the military, or so on, a profession is generally seen as

  • Individuals who maintain high standards of ethics and practice;

  • who collectively act as gatekeepers by disciplining or disqualifying individuals who fail to maintain those standards;

  • who have been found through impartial examination to hold sufficient mastery of a defined body of knowledge common to all qualified practitioners, including recent advances;

  • that mastery being retained and renewed by regular continuing education of at least a minimum duration and scope throughout each segment of their careers;

  • the cost of that continuing education being knowingly directly or indirectly subsidised by the professional's clients and/or employer;

  • such that these professionals are recognised by the public at large as being exclusively capable of performing their duties with an assuredly high level of competence, diligence and care;

  • and, in exchange for that exclusivity, give solemn, binding assurances that their professional activities will not in any way contravene the public good.

Whether every doctor (or accountant, or military officer, or lawyer) actually functions at that level at all times is less of a point than that that is what is expected and required; what defines them as being "a breed apart" from the casual hobbyist. For instance, in the US and most First World countries, an electrician or gas-fitter is required to be properly educated and licensed. This didn't happen just because some "activists" decided it was a good idea; it was a direct response to events like the New London School explosion. By contrast, in many other countries (such as Singapore, where I live now), there is no such requirement; it seems that anybody can go buy himself the equipment, buy a business license (so that the government is reassured they'll get their taxes), and he can start plastering stickers all over town with his name, cell phone number and "Electrical Repair" or whatever, and wait for customers to call.

Bringing this back to software, my point is this: there is currently no method to ensure that new knowledge is reliably disseminated among practitioners of what is now the craft of software development. And while true professionals have the legal right to refuse to do something in an unsafe or unethical manner (a civil engineer, for example, cannot sign off on a design that he has reason to believe would endanger public users/bystanders, and without properly-executed declarations by such an engineer, the project may not legally be built). Software developers have no such right. Even as software has a greater role in people's life from one day to the next, the process by which that software is designed, developed and maintained is just as ad hoc as the guy walking around Tampines stuffing advertisements for his brother's aircon-repair service under every door. (We get an amazing amount of such litter here.)

Adobe may eventually get Creative Suite fixed. Perhaps CS10 or even CS7 will deliver twice the performance on an 8-core processor than on a 4-core one. But they won't do it unless they can cost-justify the improvement, and the costs are going to be much higher than they might be in a world where efficient, modern software-development techniques were a professionally-enforced norm.

That world is not the one we live in, at least not today. My recurring fear is that it will take at least one New London fire with loss of life, or a software-induced BP Deep Horizon-class environmental catastrophe, for that to start to happen. And, as always, the first (several) iterations won't get it right – they'll be driven by politics and public opinion, two sources of unshakable opinion which have been proven time and again to be hostile to professional realities.

We need a better way. Now, if not sooner.

Wednesday, 17 December 2008

Things that make you go 'Hmmmm', continued

Very much picking up from the mindset expressed in my earlier post... with the knowledge that this could (and probably should) be broken up into at least three different rants...

I've been working heavily in Python for the past couple of months, regrettably letting some other projects slide a bit. Now done with that, I spent yesterday picking up where I'd left off in a moderately-sized, reasonably well-designed PHP 5.2 project. (Bear in mind that my PHP experience is easily 5 or 6 times as much as my Python.)

And... while I'm not ready to jump on the "PHP sucks" bandwagon, it does feel clunky. Occasionally obscure (though never up to the standards of obscurity a good Perl hacker deals with every day).

Why is this? Three years ago, Joel Spolsky wrote an excellent rant on The Perils of JavaSchools. His point essentially boils down to that how you're trained (or "educated") as a developer shapes the way you look at problems; if all you know is a "Hammer", you try to visualize every problem as a "Nail" (even when it's a "Glass Figurine"). You may well have less-than-satisfying success with that view.

More importantly, the tools and techniques you know shape whether you can properly understand a problem at all. Not having certain features in a language (or not being knowledgeable in their use) means that you'll write clunky, hard-to-understand (and therefore -maintain) code to achieve the desired result...and wind up with (an attempt at) calculus using Roman numerals. Just as having a positional numeric system (e.g. Arabic or "modern" numerals) makes whole classes of problems possible that weren't otherwise, languages and their features make programming problems practical or more efficient.

What we don't want is one language that tries to do everything, in every way possible. We already have that; it's called Perl, and one ramification of its overriding philosophy, "There's more than one way to do it", is that there's always a better way to do it; the search for same can and often does suck in resources faster than a Sol-sized black hole. This also illustrates the failing of most of the more recent practitioners of software development that I've worked with. While those of us who've been working since before oh, about 1988 or 1990 generally make a point of reading at least one new technical book a month, I recently led a group of about 20 young (less than 5 years experience as of 2006) developers where not a single one admitted to reading more than one technical book a year since graduation. These people didn't know how to solve the problem we were working on because the two or three tools which they were familiar with encourage their users to think in ways that do not lead to effective solutions for this problem.

A language, any language, can really only do a limited number of things well. If you are fluent in more than one human language, say, English and Mandarin Chinese, think for a moment about concepts and sayings that are natural in one language but just don't work well in the other. Computer languages are like that, too, which is one reason why your computer's operating system is much less likely to be written in COBOL than your company's accounting program is (with benefits for all concerned).

Getting back to what started this rant....coming back to PHP after a sojourn in Python....

PHP gets the job done. Recent versions, particularly the current 5.2, are much more pleasant to work in than previous versions were for those of us who "think in objects". But it has taken years to get here.

As I look at one class in particular in this PHP project's code base, part of my mind is working on "if this were Python code, I'd write it like..." — and a two-hundred-line unit of code would be about 60 or 80, and much cleaner and easier to understand to boot. Why is that? Think "original intent".

PHP was originally developed as an adjunct to HTML for Web pages, to provide some simple dynamic content. It then "just growed", adding new features and capabilities (database access, object orientation) as it became used in a wider variety of problems. It is, quite simply, a tool that grew into a reasonably useful — if not quite general-purpose — language. There are a number of things it does quite well, especially since it can be used to do useful work without requiring a steep learning curve beforehand.

Python is different. A general-purpose language, with functional-programming features, it is useful for Web application development (e.g., with mod_python for the Apache Web server). Whereas Perl has the idea that "There's more than one way to do it" — and therefore neither a best way, nor strictly an advance certainty that anything in particular will work — Python argues that "there should be one — and preferably only one — obvious way to do it", whatever "it" is.

So am I suggesting that PHP developers ditch everything and go with Python? Of course not. What I am arguing is the seemingly quaint notion that developers, especially those who aspire to work in the craft for a living, should continually strive to learn new tools, techniques, languages and processes. Your abilities are like every other living thing; they're either growing, or they're dying.

Tuesday, 22 July 2008

Best Practices Alleged; Your Mileage May Vary

Yahoo! quite often releases interesting/useful/thought-provoking tools for people doing "serious" Web development. I add the modifier to specify that we're usually not talking about the Joe Leet three-page magnum oopus; a lot of what they do and talk about really only pays huge returns when you work with a site as large and complex as, well, Yahoo!.

Recently, they brought out a couple of nifty tools that integrate into the Firefox browser's Firebug Web-developer-Swiss-Army-knife extension. One of these, YSlow ("why [my site] slow?") does some interesting evaluations and calculations against whatever page (with secondary requests) you throw it at. Its "Performance" tab shows how your page matches up against Yahoo!'s new "Best Practices for Speeding Up Your Web Site." At first blush, a lot of these make perfect sense; "Avoid Redirects", "No 404s", and so on. YSlow, on the other hand, evaluates against a slightly different set of guidelines to those on the Best Practices Page:

1. Make fewer HTTP requests
2. Use a CDN
3. Add an Expires header
4. Gzip components
5. Put CSS at the top
6. Put JS at the bottom
7. Avoid CSS expressions
8. Make JS and CSS external
9. Reduce DNS lookups
10. Minify JS
11. Avoid redirects
12. Remove duplicate scripts
13. Configure ETags

"Huh?", our hypothetical Web pseudogod Mr Leet might well ask. "What the heck is an 'ETag'? Or a 'CDN'? Does any of this even apply to me?" Well, Joe, yes and no. For instance, content-delivery networks like Akamai or ATDN, as you might well know by hearing the names, scatter servers at strategic places around the planet with the aim of reducing the time it takes to get data from huge, media-content-heavy sites like CNN.com or the like, down to your browser at the end of a surprisingly long chain. Does everybody who puts a site up need something like this? Does the average small-to-midsize business? Usually not, unless you really are a Web Hype-Dot-Oh site that shoves exabytes out every day to wow the yokels or the investors. For the local pizza joint with a site containing maybe forty files, tops, with a couple of megabytes of images, a CDN is thermonuclear overkill. As many Web-development sites have pointed out for the last decade, there's quite a bit you can do to speed things up and lower bandwidth usage without spending the big bucks on this.

Why do I blather on about this when I started talking about best practices and YSlow? Because for practices to be "best", they first and foremost have to be appropriate for the use at hand. Buying a Lamborghini Countach to go down to the corner store for some sodas will quite likely get you yelled at by the Significant Other (followed by your bank). But if Lewis Hamilton showed up at pole position in a '72 Ford Pinto... you'd hear the laughter from St Paul to São Paolo.

Use the tools and techniques appropriate to the task at hand. There's a lot that small Website developers can learn from Google and the tools they publish. Getting an "A" score has a certain karmic appeal, and most of the optimizations required are straightforward anyway (tweaking how your Web server serves your data, for the most part). But is this worth all the geek love it's been getting?

Until someone with the developer credibility and experience of a Yahoo! stands up and explains a better set of practices for the SMB developer, the answer seems to be "yeah, probably". We who make our living (or our diversion) from the creation, care and feeding of Web sites are, for the most part, artisans posing as engineers, with inconsistent knowledge or practice of our craft; we dream of building the online equivalent of the Empire State Building but wind up with the Cologne Cathedral; a wonder, yes, but surely 600 years was well beyond the original estimated schedule! Agreed-upon standards (so that, say, a page appears identical in different browsers),; a shared, common body of knowledge; even (gasp!) widespread, vendor-neutral certifications of professional competence will eventually become common in software (including Web) development for the same reasons as, say, in architecture. The artifacts involved (skyscrapers, Web sites) have important social and policy implications, and inconsistent competence in practice poses a real and serious danger to the public at large. Sooner or later, it's going to be uneconomic for the present ad hoc system to advance the state of the art, or to meet the needs placed upon its products.

Best practices are good; best practices that actually work for the stated purposes in a broad variety of praxis are much better. But to get there, we're going to need to collaborate and communicate effectively, and to do that, we're going to have to make sure everybody involved is speaking the same language to describe the same things. If we don't, we'll continue to be stuck in pretty much the same place we are now — with a bunch of shade-tree mechanics running around in the pits at the Monaco Grand Prix...only doing a lot more damage.

Comments are welcomed, as always.

Wednesday, 2 July 2008

It's easy to think there's a war going on...

(playing softly, in the background of my mind, The Beatles'Revolution)

....between the Web developers promoting nice, clean development with RESTful, semantic (X)HTML judiciously enhanced with CSS and JavaScript (henceforth often referred to as the "Army of Light") and those using "popular", "mainstream" frameworks such as CakePHP and the Zend Framework, who route everything through a Front Controller of some sort, and often seem to be in the dubious company of WS-Whatever Web services (which, I am reliably told, provide ample amounts of The Wrong Kind of job security — they know more about your app than you do, and aren't telling what they know). The sides would seem to be pretty cut-and-dried, judging from a lot of the blog activity (Google REST XML-RPC PHP to get a million and a half or so hits of light reading material). Except...

Briefly skimming through the Zend Framework documentation, for instance, and looking at the QuickStart and tutorials reinforces the idea that URL handling is routed through a front controller to an application-specific action controller, which is the C in the notorious (and some say overused) MVC (model-view-controller) framework. Originally developed to help improve desktop-application development, particularly in languages like Java and Smalltalk, it became popular for Web development because.... it seemed like a good idea at the time. Actually, for Web development in the Pleistocene (say, late-1990s), it was a good idea. Anything that cut through the estimated 27.612 interconnected details that needed to be simultaneously mastered to get a "Hello, World" EJB up and happy was, by its very existence, a Very Good Thing. And so, when shops moved to more productive, less pathologically irrational development systems than J2EE, the models and design patterns that had saved their bacon were brought over into the New World, to maintain conceptual touchstones that helped Useful Work Get Done. Happiness abounded throughout the realm, until apps started outgrowing the meager bounds of static HTML and became "Rich Internet Applications". (To the tune of "Lions and Tigers and Bears, Oh My!", you hear faint murmurs of "AJAX and WS-* and REST, Oh My!") And, to pile on the snowclones, there really be dragons there.

'Dragons' in the form of falling into a GET-centric, action-oriented, everything-just-a-click-away world of convoluted Web apps with limited (re)usability and even less understandability to those who haven't swum there in some time. The entire promise of REST is simple: by centering applications around resources, rather than actions (through the use of URIs; Universal Resource Identifiers) and following the eminently sensible notion of not putting kilobytes of state information into those URIs (necessary information is POSTed along with the URI request), many problems that become painfully visible in large systems, simply go away. (Try sending a link to a cool book you found on Amazon over an instant messenger chat.)

But a typical, outsourced-development, haven't-really-used-this-tool-and-you-want-it-WHEN?!? developer isn't going to think of those things. He's going to grab a tool that has promising-sounding Google hits, run through a tutorial or two, and then plunge into the Son of the Enhancement of the Rewrite of yehey.com, with the customer sending him an "is it done yet?" email every six minutes. Clean design? What's that? Well-guarded state transitions? Who's got time to even understand that, let alone implement it? If we don't get it done, the customer's going to pull the project and send it to Vietnam or somewhere...

Just to make one point absolutely clear: I don't mean to be picking on Zend and CakePHP as being more than simply representative of widely-used, well-reputed tools that can be used to get the unwary, rushed developer (are there any other kind earning a paycheck?). While it is entirely practical to write semantic, RESTful Web applications in both frameworks (and both document how to do so), it's like, say, RPG; a fantastic tool for solving problems in a well-defined domain, usable with significant effort outside that domain, and Zeus help you if you use it to write an MMORPG.

The real point of this rant, if it hasn't hit you like a Muhammad Ali speed-anchor punch, is another pout over the state into which we've allowed the once-honorable craft of software development (of which Web development is but a specific case) into absolute bollocks. We've allowed the pay-any-price-to-cut-costs, pinch-a-penny-until-you-can-hear-it-scream-from-Boise-to-Bangalore idiots pervert us from Muhammad Ali (or at least Sonny Liston) into Herschel Shmoikel Pinkus Yerucham Krustofski. A plurality, if not yet an overwhelming majority of those who call themselves "software development 'engineers'" have been given neither sufficient formal training in their craft nor the resources (time, money, support, etc.) to continue learning as they go. "If you can spell EJB and ERP, you're the guy for us — as long as you're young and dirt cheap. And when you're done with that, we've got some BASIC code we want in Java instead."

So at the unique moment in history when ephemeral intellectual artifacts have assumed primacy in a wide range of human affairs, the humans whose intellect is responsible for their creation and correct functioning have progressively less ability to do the job properly. The way that, if they sit back and think for a moment, they know should be possible, has to be possible in any sort of rational omniverse whatsoever. But few, if any, ever get that chance for reflection. Fewer still, having reflected, researched and enlightened themselves, are welcomed back into the paying ranks who toil away at this once-noble craft.

And my Zend Framework code still feels slimy. It's not Zend's fault, at least, not entirely. Front controllers are good; front controllers are your friends; front controllers are.... *crunch!*

Friday, 2 December 2005

What You've Known Since You Were Six: Sharing Helps Everyone

By the mid-1980s, it became virtually impossible to write a technically and economically interesting, large-scale application in a market-friendly period of time by a single developer. Likewise, by the mid-1990s, it became unusual to find application-level software which did not make use of some sort of database, both as part of the application itself and (for relatively mature development shops) as an integral part of development tools (configuration management, defect tracking and so on).

I would argue that, by 2004, it became infeasible to do development work — commercial or otherwise — in a craftsmanlike manner without the pervasive use of collaboration software. These systems — wikis, blogs, message boards/discussion software, and so on — dramatically improve the capability and effectiveness of a development team. (All of these applications, incidentally, make heavy use of databases.)

Any craft, arguably especially the craft of software development, lives by the traditional medical manifesto, "if you don't write it down, it never happened". Too often, however, information is written down (captured), but there is no means for organising and retrieving that information effectively. These collaboration tools each address that need for capture, (flexible) organisation and presentation of information in subtly, but importantly, different ways.

wikis are great for organising documents in a way that they can be shared, collaborated on, retrieved, and massively hyperlinked, with attachments, comments and so on. blogs (also look at blogger.com) are where individuals can write about anything and everything, with links to outside pages and other resources of interest. Most blogs, including this one, support readers posting comments to blog entries, or to other comments. (So please let me know what you think!) This differs from a wiki in a manner similar to the way that newspaper columns differ from journal articles or books; mainly in the semantics and scope and style of information being presented. Also, while blogs can be edited after the fact, they rarely are, whereas a wiki with a good community around it has its content change regularly.

Finally, we come to discussion software, sometimes referred to as message boards or bulletin boards. These are the latest form of a general system as old as networked computing itself. Systems like phorum, phpBB and vBulletin are all Web-based systems which allow users to post messages in forums, which contain discussions of a particular subject. These can be searched, attachments can be made, and so on. If a group needs to have a discussion, come to a consensus, and see how it got there later, this is a better tool for that sort of thing than a wiki or a blog would be. (Documents which are created in response to whatever decision was taken can be collaborated on in a wiki; individuals can expound on related opinions or useful information in their blogs.)

Another bonus to all of this is that all of these applications involve databases, with most of the information being text or (hopefully) relatively small binary files. The means to do backups and restores, as well as formal version control, for each of these is well known. Often such facilities are supported directly by the administrative interface for the software. Thus, development organisations can record, preserve and recall vital information without having it locked up in people's heads, or (possibly worse) written down haphazardly on random bits of paper and requiring significant decoding effort by people other than the author who wish to read them.

These tools also, combined with email and instant messaging, almost completely remove the need (or even benefit) for teams to be located in the same physicall location, working at the same time. Development teams now have the tools to be highly effective regardless of the physical location or time-zone differences of the team members. Indeed, this writer has participated in such distributed teams, developing both commercial and non-commercial software systems, and can enthusiastically vouch for its effectiveness.

In short, within a very short period of time, we can exxpect the adoption of collaborative tools by software development teams of all environments and domains to increase dramatically. Use of these tools is, or shortly will be, an effective discriminator for success, especially in explicitly competitive environments. If you are participating in a team developing software, Web sites, or similar systems and you're not using these tools, why not? Your competition probably is.